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Non-Combat Skills and ::rules - Printable Version

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+---- Thread: Non-Combat Skills and ::rules (/showthread.php?tid=2049)

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Non-Combat Skills and ::rules - Kaoe - 10-14-2009

Woodcutting should be a bit slower but Farming is just right.


Non-Combat Skills and ::rules - nelielfan09 - 10-14-2009

oh well --yeah im new ;p ftw- anywho thnx to this i got good idea on what skills i want
so thnx for this


Non-Combat Skills and ::rules - x extreme x - 10-14-2009

Awesome, now I can max the skills easier with my skiller

ty Us Marine


Non-Combat Skills and ::rules - Zebadon - 10-19-2009

fianlly someone did this...


Non-Combat Skills and ::rules - warfeel2 - 10-19-2009

zebadon Stop Posting To Dead Threads You Won't Get ::yell Like that


Non-Combat Skills and ::rules - Zahkoo - 10-19-2009

-.-[COLOR="Silver"]

---------- Post added at 12:15 PM ---------- Previous post was at 12:14 PM ----------

[/COLOR]bump =p


Non-Combat Skills and ::rules - money mane - 10-20-2009

i think exp rates are still slow, i think since toadflax seeds and pots give 10k ea exp then mage logs should do the same for wc and fm.. same with manta rays on fishing and cooking


Non-Combat Skills and ::rules - Aston Villa - 10-21-2009

Im not really the skilling type, But increasing the non-combat skills exp rates THUMPS UP,
might give them a try .Maybe you could boost the combat skills rates up little bit aswell.?


Non-Combat Skills and ::rules - Army Man - 10-21-2009

nice setup


Non-Combat Skills and ::rules - Brittany - 10-21-2009

ROFL...before it was an epic accomplishment to get 99 farm, herblore, fishing or wc. now its alot easier...cool