08-24-2009, 12:47 PM
yes haiku. and to solve some of marine's requests... -
Godswords:
My Code -
Hilt.
Actual Smithing(remember To Replace WIth Your Id's.
sorry gave ya wrong code.... that was my visage + d plate + spirit shield codes
Removing Hilt From Sword:
Just Keep In Mind My packets Are Handled.
Godswords:
My Code -
Code:
item = 15320 Bandos_Hilt Could_be_attached_to_something 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
item = 15322 Armadyl_Hilt Could_be_attached_to_something 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
item = 15324 Saradomin_Hilt Could_be_attached_to_something 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
item = 15326 Zamorak_Hilt Could_be_attached_to_something 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
item = 15333 Armadyl_GodSword A_Armadyl_Godsword. 1400000 1400000 1400000 135 135 135 1 1 10 10 10 10 10 134 2
item = 15335 Bandos_GodSword A_Bandos_Godsword. 1400000 1400000 1400000 135 135 135 1 1 10 10 10 10 10 134 2
item = 15337 Saradomin_GodSword A_Saradomin_Godsword. 14000 14000 14000 135 135 135 1 1 10 10 10 10 10 134 2
item = 15339 Zamorak_GodSword A_Zamorak_Godsword. 1400000 1400000 1400000 135 135 135 1 1 10 10 10 10 10 134 2
item = 15341 Godsword_Shard_1 A_Peice_Of_Something. 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
item = 15342 Godsword_Shard_1 Swap_this_note_at_any_bank_for_a_Godsword_Shard_1. 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
item = 15343 Godsword_Shard_2 A_Peice_Of_Something. 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
item = 15345 Godsword_Shard_3 A_Peice_Of_Something. 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
item = 15347 Godsword_Blade Can_Be_Attached. 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0Hilt.
Code:
[ if ((itemUsed == 15320 && otherItem == 15347) || (itemUsed == 15347 && otherItem == 15320))//bgs
{
c.deleteItem(15320, 1);
c.deleteItem(15347, 1);
c.addItem(15335, 1);
c.sM("You Attach The Hilt To The Blade.");
}
if ((itemUsed == 15322 && otherItem == 15347) || (itemUsed == 15347 && otherItem == 15322))//ags
{
c.deleteItem(15322, 1);
c.deleteItem(15347, 1);
c.addItem(15333, 1);
c.sM("You Attach The Hilt To The Blade.");
}
if ((itemUsed == 15324 && otherItem == 15347) || (itemUsed == 15347 && otherItem == 15324))//sgs
{
c.deleteItem(15324, 1);
c.deleteItem(15347, 1);
c.addItem(15337, 1);
c.sM("You Attach The Hilt To The Blade.");
}
if ((itemUsed == 15326 && otherItem == 15347) || (itemUsed == 15347 && otherItem == 15326)) //zgs
{
c.deleteItem(15326, 1);
c.deleteItem(15347, 1);
c.addItem(15339, 1);
c.sM("You Attach The Hilt To The Blade.");
}Actual Smithing(remember To Replace WIth Your Id's.
Code:
/**
*GodSword Making
*/
case 15341:
if(c.playerLevel[13] >= 80 && c.playerHasItem(15343, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15343, 1);
c.startAnimation(898);
c.addItem(12012, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(12012));
}
if(c.playerLevel[13] >= 80 && c.playerHasItem(15345, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15345, 1);
c.startAnimation(898);
c.addItem(12014, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(12014));
}
if(c.playerLevel[13] >= 80 && c.playerHasItem(12016, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(12016, 1);
c.startAnimation(898);
c.addItem(15347, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
} else {
if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
c.sM("You Need 80 Smithing, And A hammer To Smith This");
}
}
break;
case 15343:
if(c.playerLevel[13] >= 80 && c.playerHasItem(15341, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15341, 1);
c.startAnimation(898);
c.addItem(12014, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(12014));
}
if(c.playerLevel[13] >= 80 && c.playerHasItem(15345, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15345, 1);
c.startAnimation(898);
c.addItem(12016, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(12016));
}
if(c.playerLevel[13] >= 80 && c.playerHasItem(12014, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(12014, 1);
c.startAnimation(898);
c.addItem(15347, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
} else {
if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
c.sM("You Need 80 Smithing, And A hammer To Smith This");
}
}
break;
case 15345:
if(c.playerLevel[13] >= 80 && c.playerHasItem(15343, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15343, 1);
c.startAnimation(898);
c.addItem(12016, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(12016));
}
if(c.playerLevel[13] >= 80 && c.playerHasItem(15341, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15341, 1);
c.startAnimation(898);
c.addItem(12014, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(12014));
}
if(c.playerLevel[13] >= 80 && c.playerHasItem(12012, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(12012, 1);
c.startAnimation(898);
c.addItem(15347, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
} else {
if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
c.sM("You Need 80 Smithing, And A hammer To Smith This");
}
}
break;
case 12012:
if(c.playerLevel[13] >= 80 && c.playerHasItem(15345, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15345, 1);
c.startAnimation(898);
c.addItem(15347, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
} else {
if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
c.sM("You Need 80 Smithing, And A hammer To Smith This");
}
}
break;
case 12016:
if(c.playerLevel[13] >= 80 && c.playerHasItem(15341, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15341, 1);
c.startAnimation(898);
c.addItem(15347, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
} else {
if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
c.sM("You Need 80 Smithing, And A hammer To Smith This");
}
}
break;
case 12014:
if(c.playerLevel[13] >= 80 && c.playerHasItem(15343, 1) && c.playerHasItem(2347, 1)) {
c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
c.deleteItem(ItemID, 1);
c.deleteItem(15343, 1);
c.startAnimation(898);
c.addItem(15347, 1);
c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
} else {
if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
c.sM("You Need 80 Smithing, And A hammer To Smith This");
break;
}
}
break;Removing Hilt From Sword:
Code:
case 15333:
c.deleteItem(Item, 1);
c.addItem(15347, 1);
c.addItem(15322, 1);
c.sM("You Pull The blade Apart From the Hilt.");
break;
case 15335:
c.deleteItem(Item, 1);
c.addItem(15347, 1);
c.addItem(15320, 1);
c.sM("You Pull The blade Apart From the Hilt.");
break;
case 15337:
c.deleteItem(Item, 1);
c.addItem(15347, 1);
c.addItem(15324, 1);
c.sM("You Pull The blade Apart From the Hilt.");
break;
case 15339:
c.deleteItem(Item, 1);
c.addItem(15347, 1);
c.addItem(15326, 1);
c.sM("You Pull The blade Apart From the Hilt.");
break;Just Keep In Mind My packets Are Handled.

