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Current, AND Future Updates!
#19
yes haiku. and to solve some of marine's requests... -

Godswords:
My Code -
Code:
item = 15320    Bandos_Hilt    Could_be_attached_to_something    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0
item = 15322    Armadyl_Hilt    Could_be_attached_to_something    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0
item = 15324    Saradomin_Hilt    Could_be_attached_to_something    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0
item = 15326    Zamorak_Hilt    Could_be_attached_to_something    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0
item = 15333    Armadyl_GodSword    A_Armadyl_Godsword.    1400000    1400000    1400000    135    135    135    1    1    10    10    10    10    10    134    2
item = 15335    Bandos_GodSword    A_Bandos_Godsword.    1400000    1400000    1400000    135    135    135    1    1    10    10    10    10    10    134    2
item = 15337    Saradomin_GodSword    A_Saradomin_Godsword.    14000    14000    14000    135    135    135    1    1    10    10    10    10    10    134    2
item = 15339    Zamorak_GodSword    A_Zamorak_Godsword.    1400000    1400000    1400000    135    135    135    1    1    10    10    10    10    10    134    2
item = 15341    Godsword_Shard_1    A_Peice_Of_Something.    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0
item = 15342    Godsword_Shard_1    Swap_this_note_at_any_bank_for_a_Godsword_Shard_1.    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0
item = 15343    Godsword_Shard_2    A_Peice_Of_Something.    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0
item = 15345    Godsword_Shard_3    A_Peice_Of_Something.    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0
item = 15347    Godsword_Blade    Can_Be_Attached.    9    9    9    0    0    0    0    0    0    0    0    0    0    0    0

Hilt.
Code:
[            if ((itemUsed == 15320 && otherItem == 15347) || (itemUsed == 15347 && otherItem == 15320))//bgs
            {
                c.deleteItem(15320, 1);
                c.deleteItem(15347, 1);
                c.addItem(15335, 1);
                c.sM("You Attach The Hilt To The Blade.");
            }
            if ((itemUsed == 15322 && otherItem == 15347) || (itemUsed == 15347 && otherItem == 15322))//ags
            {
                c.deleteItem(15322, 1);
                c.deleteItem(15347, 1);
                c.addItem(15333, 1);
                c.sM("You Attach The Hilt To The Blade.");
            }
            if ((itemUsed == 15324 && otherItem == 15347) || (itemUsed == 15347 && otherItem == 15324))//sgs
            {
                c.deleteItem(15324, 1);
                c.deleteItem(15347, 1);
                c.addItem(15337, 1);
                c.sM("You Attach The Hilt To The Blade.");
            }
            if ((itemUsed == 15326 && otherItem == 15347) || (itemUsed == 15347 && otherItem == 15326)) //zgs
            {
                c.deleteItem(15326, 1);
                c.deleteItem(15347, 1);
                c.addItem(15339, 1);
                c.sM("You Attach The Hilt To The Blade.");
            }

Actual Smithing(remember To Replace WIth Your Id's.
Code:
/**
            *GodSword Making
            */
                                case 15341:
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15343, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15343, 1);
                        c.startAnimation(898);
                        c.addItem(12012, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(12012));
                }
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15345, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15345, 1);
                        c.startAnimation(898);
                        c.addItem(12014, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(12014));
                }
                if(c.playerLevel[13] >= 80 && c.playerHasItem(12016, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(12016, 1);
                        c.startAnimation(898);
                        c.addItem(15347, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
                        } else {
                            if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
                            c.sM("You Need 80 Smithing, And A hammer To Smith This");
                        }
                    }
                break;
                                case 15343:
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15341, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15341, 1);
                        c.startAnimation(898);
                        c.addItem(12014, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(12014));
                }
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15345, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15345, 1);
                        c.startAnimation(898);
                        c.addItem(12016, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(12016));
                }
                if(c.playerLevel[13] >= 80 && c.playerHasItem(12014, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(12014, 1);
                        c.startAnimation(898);
                        c.addItem(15347, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
                    } else {
                        if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
                            c.sM("You Need 80 Smithing, And A hammer To Smith This");
                    }
                }
            break;
                            case 15345:
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15343, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15343, 1);
                        c.startAnimation(898);
                        c.addItem(12016, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(12016));
                }
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15341, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15341, 1);
                        c.startAnimation(898);
                        c.addItem(12014, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(12014));
                }
                if(c.playerLevel[13] >= 80 && c.playerHasItem(12012, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(12012, 1);
                        c.startAnimation(898);
                        c.addItem(15347, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
                        } else {
                            if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
                            c.sM("You Need 80 Smithing, And A hammer To Smith This");
                        }
                    }
                break;
                                case 12012:
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15345, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15345, 1);
                        c.startAnimation(898);
                        c.addItem(15347, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
                    } else {
                        if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
                            c.sM("You Need 80 Smithing, And A hammer To Smith This");
                        }
                    }
                break;
                            case 12016:
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15341, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15341, 1);
                        c.startAnimation(898);
                        c.addItem(15347, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
                    } else {
                        if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
                            c.sM("You Need 80 Smithing, And A hammer To Smith This");
                        }
                    }
                break;
                            case 12014:
                if(c.playerLevel[13] >= 80 && c.playerHasItem(15343, 1) && c.playerHasItem(2347, 1)) {
                        c.addSkillXP(400 * c.SKILL_EXPERIENCE, 13);
                        c.deleteItem(ItemID, 1);
                        c.deleteItem(15343, 1);
                        c.startAnimation(898);
                        c.addItem(15347, 1);
                        c.sM("You Smith Together The Peices To Form A " + c.getItemName(15347));
                    } else {
                        if(c.playerLevel[13] < 80 || !c.playerHasItem(2347, 1)) {
                            c.sM("You Need 80 Smithing, And A hammer To Smith This");
                        break;
                        }
                        }
                    break;
sorry gave ya wrong code.... that was my visage + d plate + spirit shield codes

Removing Hilt From Sword:
Code:
case 15333:
                    c.deleteItem(Item, 1);
                    c.addItem(15347, 1);
                    c.addItem(15322, 1);
                    c.sM("You Pull The blade Apart From the Hilt.");
                    break;
                    
                case 15335:
                    c.deleteItem(Item, 1);
                    c.addItem(15347, 1);
                    c.addItem(15320, 1);
                    c.sM("You Pull The blade Apart From the Hilt.");
                    break;
                    
                case 15337:
                    c.deleteItem(Item, 1);
                    c.addItem(15347, 1);
                    c.addItem(15324, 1);
                    c.sM("You Pull The blade Apart From the Hilt.");
                    break;
                    
                case 15339:
                    c.deleteItem(Item, 1);
                    c.addItem(15347, 1);
                    c.addItem(15326, 1);
                    c.sM("You Pull The blade Apart From the Hilt.");
                    break;

Just Keep In Mind My packets Are Handled.


Messages In This Thread
Current, AND Future Updates! - by Haiku - 08-24-2009, 07:53 AM
Current, AND Future Updates! - by iamnotme - 08-24-2009, 08:08 AM
Current, AND Future Updates! - by teague - 08-24-2009, 11:03 AM
Current, AND Future Updates! - by Mircast - 08-24-2009, 11:17 AM
Current, AND Future Updates! - by Haiku - 08-24-2009, 11:19 AM
Current, AND Future Updates! - by US Marine - 08-24-2009, 12:35 PM
Current, AND Future Updates! - by iamnotme - 08-24-2009, 12:57 PM
Current, AND Future Updates! - by Haiku - 08-24-2009, 01:04 PM
Current, AND Future Updates! - by Gir - 08-24-2009, 01:06 PM
Current, AND Future Updates! - by Haiku - 08-24-2009, 01:07 PM
Current, AND Future Updates! - by bando - 08-24-2009, 01:08 PM
Current, AND Future Updates! - by chaos pk - 08-24-2009, 01:09 PM
Current, AND Future Updates! - by Haiku - 08-24-2009, 01:11 PM
Current, AND Future Updates! - by Phil... - 08-24-2009, 10:35 PM
Current, AND Future Updates! - by str pure - 08-25-2009, 05:32 PM
Current, AND Future Updates! - by bedis95 - 10-08-2009, 10:00 AM
Current, AND Future Updates! - by asherly - 08-24-2009, 08:28 AM
Current, AND Future Updates! - by iamnotme - 08-24-2009, 08:28 AM
Current, AND Future Updates! - by bando - 08-24-2009, 10:14 AM
Current, AND Future Updates! - by Mircast - 08-24-2009, 11:24 AM
Current, AND Future Updates! - by Haiku - 08-24-2009, 11:37 AM
Current, AND Future Updates! - by iamnotme - 08-24-2009, 11:40 AM
Current, AND Future Updates! - by Haiku - 08-24-2009, 12:02 PM
Current, AND Future Updates! - by iamnotme - 08-24-2009, 12:20 PM
Current, AND Future Updates! - by US Marine - 08-24-2009, 12:29 PM
Current, AND Future Updates! - by bando - 08-24-2009, 12:30 PM
Current, AND Future Updates! - by Haiku - 08-24-2009, 12:34 PM
Current, AND Future Updates! - by str pure - 08-24-2009, 12:42 PM
Current, AND Future Updates! - by bando - 08-24-2009, 12:47 PM
Current, AND Future Updates! - by US Marine - 08-24-2009, 01:22 PM

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