Posts: 59
Threads: 7
Joined: May 2011
Good the smelt function finally come, it will help alot! Good work keeping the site updated!
In-Game Goals:
Meele:
[COLOR="lime"][X] 200M Attack[/COLOR]
[X] 200M Strength
[COLOR="red"][ ] 200M Defense
[X] 200M Hp
[ ] 200M Prayer
[ ] 200M Magic
[ ] 200M Ranged[/COLOR]
Maxed out all: [15/22]
200M xp all: [3/22]
Forum Goals:
[COLOR="Red"][ ] 100 post
[ ] 200 post
[ ] 500 post[/COLOR]
Posts: 5,602
Threads: 296
Joined: Jul 2009
Harold and hunter fix, yay. :woot: (Y'all can stop asking me for NPC resets)
Posts: 544
Threads: 0
Joined: Mar 2012
Nice updates, you seem to be busy. Glad to see it.
Posts: 5,706
Threads: 657
Joined: May 2010
[COLOR="Cyan"]Nice updates again Travis.
Keep 'em comming![/COLOR]
Posts: 4,092
Threads: 541
Joined: Feb 2011
[SIZE="1"]I usually don't post on these but this;
Gir Wrote:stay in school, avoid drugs, fuck bitchs, get money, kill noobs.
made my day.
OT; Thanks for the updates.[/SIZE]
Posts: 2,487
Threads: 211
Joined: Sep 2010
[COLOR="SlateGray"][SIZE="3"]Thanks Travis!
Great updates.
One more suggestion: inserting/switching items within the bank, if you could check that out please.[/SIZE][/COLOR]
Posts: 714
Threads: 37
Joined: Nov 2010
Thank you very much for these nice updates!
Posts: 1,055
Threads: 115
Joined: Nov 2010
Posts: 4,298
Threads: 426
Joined: Jul 2010
[COLOR="White"][SIZE="3"]Sao Likes.
another thing to fix is on any npc selling stuff, when there are (making an example) 100 noted sharks left and you type 100 in the x amount. only 46 or so appear in inventory and client freeze.[/SIZE][/COLOR]
Posts: 4,092
Threads: 541
Joined: Feb 2011
[SIZE="1"]
Sao Godo Wrote:[COLOR="White"][SIZE="3"]Sao Likes.
another thing to fix is on any npc selling stuff, when there are (making an example) 100 noted sharks left and you type 100 in the x amount. only 46 or so appear in inventory and client freeze.[/SIZE][/COLOR]
That usually happens to me everytime I buy under 200 using Buy-X function.
You still get the amount you input; you just get a nice DC on the side.
But yeah, I agree. We should probably have that fixed.[/SIZE]