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02-21-2014, 10:58 PM
(This post was last modified: 02-21-2014, 11:00 PM by Keystroke.)
I've spent a few hours re-doing NPC animations.
The following monsters have been fixed.
- Daggonaths
- Daggonath Prime
- Fight Cave monsters + Pits
- Slayer Monsters
- Wyverns
- Pest control monsters
- Assault monsters
- Cyclops
Thank you SO much [MENTION=58076]Mr 223[/MENTION] and [MENTION=81140]Brady[/MENTION] for the help. You're a Godsend!
That took forever...
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great updates cant wait to re download sg to see this.
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[COLOR="Orange"][SIZE="2"]Keystroke Wrote:I've spent a few hours re-doing NPC animations.
The following monsters have been fixed.
- Daggonaths
- Daggonath Prime
- Fight Cave monsters + Pits
- Slayer Monsters
- Wyverns
- Pest control monsters
- Assault monsters
- Cyclops
Thank you SO much [MENTION=58076]Mr 223[/MENTION] and [MENTION=81140]Brady[/MENTION] for the help. You're a Godsend!
That took forever...
Hey [MENTION=119776]Keystroke[/MENTION] , by "fixed npc animations" did you also happen to fix the Fight Cave glitch where multiple waves spawn over each other?
Not sure if I missed that in a prior thread or if you know about it.[/SIZE][/COLOR]
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Your making SG amazing, it sucks that I quit :/
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02-22-2014, 12:16 AM
(This post was last modified: 02-22-2014, 02:32 AM by Ikar1811.)
[COLOR="DarkSlateBlue"][SIZE="4"]Brittany Wrote:[SIZE="2"]
You didn't quit, you're just "playing less". Isn't that right? :neo:[/SIZE]
Well you disabled my account so I can't log on anymore
[/SIZE][/COLOR]
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always nice to see updates even if it is just animations, they can presnt an unprofessional look if done wrong so thankyou.
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Thanks for the great updates