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Updates 5/22
#1
NEVERMIND WAY TO MANY BUGS WITH THE NEW SYSTEM

[spoiler]NEW COMBAT SYSTEM

Okay well people have complained about pking and lag lately, so over the past few weeks I've been recreating combat from basically scratch.
I'm proud of my new combat system, and along with the new combat i was able to reduce the process by a lot (less lag)

When i had people help me test they'd ask "whats different"
here's a list of things i was able to think of

  • Better Special Attack System
  • No delay for first attack
  • Range is now way more realistic (perfected?)

  1. Perfected projectiles
  2. Proper Delays
  3. Realistic Specials
  4. Max Hits fixed
  • Magic is now way more realistic (almost perfected?)

  1. All spells work now (enfeeble, confuse, etc)
  2. Perfected delays
  3. Most (if not all) effects for the spells completed.
  4. Magic bonus and magic defense bonus's matter on whether you hit or not. (ie: you use wind strike on a person wearing full dragon hide while your wearing full iron, YOU WILL SPLASH!");
  • Entity (meaning player vs player and player vs npc will be able to be fixed at same time if needed.) combat.
  • Godswords now have way more realistic effects
  • Player and Npc Mask Updates are now actually being used.
  • More realistic hits, depending on attack and defense bonuses + your levels
  • Auto Retaliate is now way more realistic, you retaliate when you get hit, instead of instantly
  • and much much more

if you find any bugs with the new combat, please inform me via private message so i can fix




in other news....
eh just small bugs and fixes, nothing major[/spoiler]
[Image: qru9SSg.gif]
gir || star || kill

[sig][/sig]
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#2
w00t! ty travis
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#3
awesome updates!!
DER WAZ HERE:nice::nice:
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#4
Thanks Gir! <3
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#5
Woot new updates combat system FTW!
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#6
gj.. hope it works out good Smile
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#7
w00t =]
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#8
ty
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#9
Awesome, keep the updates coming.
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#10
omfg nice !
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