10-18-2012, 01:12 PM
[SIZE="2"]![[Image: y8Jn8.png]](http://i.imgur.com/y8Jn8.png)
Sorry for the long wait for bug fixes... We're hard at work making v8 as perfect as possible!
We've done lots of updates to make SilGar even more enjoyable as a sorry for taking so long.
-> Before you ask when it'll be done... I'll just say between now and the end of the month. <-
Main update:
I'm going to get shit for this, but this is just how it's going to be.
Please do not make rant threads/suggestion threads to move it back.
I have already made up my mind and have my reasons why they're moved.
-> Added to do not suggest list already so don't bother please.
- Wyverns have been removed from ::wyv and added to the wilderness. (Except for one)
- They are now in level 45 wilderness by the Ice Giants
- The wyverns at dzone and ::wyv have extreme nerfed drop rates
- Dzone and ::wyv Wyverns have DOUBLE hp!
- The 1 coin drop glitch has been fixed.
- Wyverns will now drop 50k instead of 10k in the wild.
- Wyverns in Wild have been made Multi so pk teams can have fun as well as get sweet drops.
FAQ:
Why nerf the Wyverns outside of the wild?
This is to encourage you to go to the wild to get your rare PVP drops.
Why move them at all?
PvP armour and claws are meant for Pking... so shouldn't they be gotten from a PKing area?
That's right. The wild.
How do I get there?
Simply put you run. It's straight down from Mage Bank.
BUG FIXES:
CAPES:
-> Skillcape hoods require 99 now
-> Quest cape requires all quests to be done now
-> You cannot prestige wearing a cape now
WEAPONS/ARMOR:
-> Addy knives have been nerfed
-> Addy 2h requires 2 hands now
-> Rune sword/addy 2h/Rune Chain requirements fixed
-> Chaotic weapon recharging cost from 100k -> 300k per hit (now 150m to recharge completely)
ITEMS:
-> Knives are now combined (No having to use two knives to fletch/hunt)
-> Skull from barrows is now proper astrals
-> Potion combining has been fixed
-> Ring Of Wealths grammar error fixed
-> Cluescrolls wont delete on login anymore
-> Dragon pick no longer stackable
OTHER:
-> Rune requirements for spellbook swap spell has been fixed
-> Glitched dag drops have been fixed.
-> Double death prevention method modified to work better
-> Redid gaining experience in proper skill (Att wont give u def now)
-> Fixed login message a bit (Welcome to RS->Welcome to SilGar)
-> Dart interface now shows darts instead of swords[/SIZE]
![[Image: y8Jn8.png]](http://i.imgur.com/y8Jn8.png)
Sorry for the long wait for bug fixes... We're hard at work making v8 as perfect as possible!
We've done lots of updates to make SilGar even more enjoyable as a sorry for taking so long.
-> Before you ask when it'll be done... I'll just say between now and the end of the month. <-
Main update:
I'm going to get shit for this, but this is just how it's going to be.
Please do not make rant threads/suggestion threads to move it back.
I have already made up my mind and have my reasons why they're moved.
-> Added to do not suggest list already so don't bother please.
- Wyverns have been removed from ::wyv and added to the wilderness. (Except for one)
- They are now in level 45 wilderness by the Ice Giants
- The wyverns at dzone and ::wyv have extreme nerfed drop rates
- Dzone and ::wyv Wyverns have DOUBLE hp!
- The 1 coin drop glitch has been fixed.
- Wyverns will now drop 50k instead of 10k in the wild.
- Wyverns in Wild have been made Multi so pk teams can have fun as well as get sweet drops.
FAQ:
Why nerf the Wyverns outside of the wild?
This is to encourage you to go to the wild to get your rare PVP drops.
Why move them at all?
PvP armour and claws are meant for Pking... so shouldn't they be gotten from a PKing area?
That's right. The wild.
How do I get there?
Simply put you run. It's straight down from Mage Bank.
BUG FIXES:
CAPES:
-> Skillcape hoods require 99 now
-> Quest cape requires all quests to be done now
-> You cannot prestige wearing a cape now
WEAPONS/ARMOR:
-> Addy knives have been nerfed
-> Addy 2h requires 2 hands now
-> Rune sword/addy 2h/Rune Chain requirements fixed
-> Chaotic weapon recharging cost from 100k -> 300k per hit (now 150m to recharge completely)
ITEMS:
-> Knives are now combined (No having to use two knives to fletch/hunt)
-> Skull from barrows is now proper astrals
-> Potion combining has been fixed
-> Ring Of Wealths grammar error fixed
-> Cluescrolls wont delete on login anymore
-> Dragon pick no longer stackable
OTHER:
-> Rune requirements for spellbook swap spell has been fixed
-> Glitched dag drops have been fixed.
-> Double death prevention method modified to work better
-> Redid gaining experience in proper skill (Att wont give u def now)
-> Fixed login message a bit (Welcome to RS->Welcome to SilGar)
-> Dart interface now shows darts instead of swords[/SIZE]


![[Image: qru9SSg.gif]](http://i.imgur.com/qru9SSg.gif)
